package com.arcadia.d2.hero_attributes.skill;

public class Ability {

	private double magicalDamage;
	private double physicalDamage;
	private double pureDamage;
	private double compositeDamage;
	private double hpRemoval;
	private double universalDamage;
	private int manaCost;
	private int IAS;
	private int iStrength;
	private int iAgility;
	private int iIntelligence;

	public double getMagicalDamage() {
		return magicalDamage;
	}

	public double getPhysicalDamage() {
		return physicalDamage;
	}

	public double getPureDamage() {
		return pureDamage;
	}

	public double getCompositeDamage() {
		return compositeDamage;
	}

	public double getHpRemoval() {
		return hpRemoval;
	}

	public double getUniversalDamage() {
		return universalDamage;
	}

	public int getManaCost() {
		return manaCost;
	}

	public int getIAS() {
		return IAS;
	}

	public int getiStrength() {
		return iStrength;
	}

	public int getiAgility() {
		return iAgility;
	}

	public int getiIntelligence() {
		return iIntelligence;
	}

	public void setMagicalDamage(double magicalDamage) {
		this.magicalDamage = magicalDamage;
	}

	public void setPhysicalDamage(double physicalDamage) {
		this.physicalDamage = physicalDamage;
	}

	public void setPureDamage(double pureDamage) {
		this.pureDamage = pureDamage;
	}

	public void setCompositeDamage(double compositeDamage) {
		this.compositeDamage = compositeDamage;
	}

	public void setHpRemoval(double hpRemoval) {
		this.hpRemoval = hpRemoval;
	}

	public void setUniversalDamage(double universalDamage) {
		this.universalDamage = universalDamage;
	}

	public void setManaCost(int manaCost) {
		this.manaCost = manaCost;
	}
	
	public void setIAS(int iAS) {
		IAS = iAS;
	}

	public void setiStrength(int iStrength) {
		this.iStrength = iStrength;
	}

	public void setiAgility(int iAgility) {
		this.iAgility = iAgility;
	}

	public void setiIntelligence(int iIntelligence) {
		this.iIntelligence = iIntelligence;
	}
}
